Sunday, May 1, 2022

A Pair of Great Tits (GLOG Class)

         I have found bird classes (such as CyberChronometer's CardinalBird with a Sorcerer, and Occo's Knife-Hawk) endlessly fascinating for no explainable reason. Therefore a while ago I wrote up this, and am now posting after having dug it up from the bottom of my WIP folder like a crow pulling a long string of fat trimming from a dumpster. Behold.

    You are a PAIR OF GREAT TITS. You are two small members of the species parus major, a distinctive insectivorous bird with a black head and neck,  prominent white cheeks, olive upper parts and a yellow belly. You could be a nesting pair, old college roommates, a sheriff and their arrested captive, or any other interpersonal relation, but regardless you possess the ability when together to fascinate and charm most creatures with your beguiling beauty.

Starting gear: A repertoire of traditional bird calls and songs, small but sharp claws, a two-bird hammock with lacy trim.
Starting skills (1d4): A formal education in hypnotism and psychology, lock-picking, appearing sweet and innocent, international diplomacy

A: Natural Endowments, Pristine Beauty
B: Center of Attention
C: Honeyed Words
D: Hooters & Boobies


Natural Endowments: Your natural forms are small fluffy arboreal birds, and as such you have the following physical advantages and weaknesses. Your limited strength and grasping power limits you to carrying only one small physical item at a time. If you are carrying your two-bird hammock, it can in turn carry two more items within its soft but shapely slings. You can use no weapon other than your beaks and your claws, which deal 1 point of damage plus your strength bonus. You can fly as fast as a man can sprint. If one of your birds is ever separated from the other by more than two meters, you lose all other class features until you are rejoined.

Pristine Beauty: Your stunning grace and melodious song discourages most hostility towards you and engenders admiration. Combatants must save vs mental to successfully attack either of you, with +4 if you or your obvious allies are hostile towards them. Outside of combat, you get +2 to your reaction roll upon meeting someone for the first time.
Reaction Table (2d6)
2-3: Hostile
4-5: Unfriendly
6-8: Wary
9-10: Friendly
11-12: Trusting

Center of Attention:
As long as you preen, sing, converse, pose, dance, or otherwise make a spectacle of yourselves, any unconnected activity behind you goes unnoticed. Onlookers must save vs mental, becoming entranced by your allure on a failure. They are unable to take any action besides watch or join your performance until you are finished, and maintain no memory of what happened around them besides it afterwards. Onlookers who succeed may stop watching your performance if given a reason to, and may recall the general events of what happened around or behind you later if they attempt to, though fine details such as faces or symbols elude them.

Honeyed Words: You learn to attack with your words as well as your claws, and may attack with Charisma vs your opponents Wisdom. Successful attacks deal damage as if they were cut, and you may inflict minimum damage to conceal your hostility behind a veneer of untouchable splendor and superiority. Opponents who would die from this damage either slink away dejectedly or swear to correct their errors and redeem their mistakes to you, GM’s choice.

Hooters & Boobies: Your beauty and elegance have made you well known in the bird world. Mundane birds whose initial reaction to you is Friendly or better know your name and an exaggerated and mostly inaccurate report of your adventures, and are instead Adoring, doing anything reasonably within their power to aid in your adventures. Humanoids you meet with initial reactions of Trusting are instead Adoring as well. The adoration wears off and fades into Trust after one major favor or one day, whichever comes first.

Duels in King of Games

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