Thursday, October 26, 2023

Duels in King of Games

Oh hey look a class, too:
The Storyteller
Yes that is a d256 table No it is not finished yet
Roll a Myth and I'll PM it to you, it'll be a good way to get me writing more of them.

   When a duel begins, the Onyx Zone forms, the Pearl Shrouds activate, and each duelist rolls Initiative and then Normal Summons a Monster from their deck in either attack or defense mode, if they choose to do so.

    The Onyx Zone is a sphere of dark force which isolates a duel from the outside world. It displays the events of the duel on its outside surface, and shifting ancient Heraldic symbols on the inside. When a Monster or duelist dies during a duel, they are absorbed into the Onyx Zone.

    The Pearl Shroud is a magical force field that protects a duelist from all harm while it stands.

    On each duelists turn, they may make a Move, a Normal Summon, a Maneuver, and an Attack.

    A Normal Summon can be used to summon any Level 4 or lower monster from your Deck to the field in either Attack or Defense Mode. Monsters of higher Levels must be Special or Tribute Summoned.

    A Maneuver may be either a complicated tactic, an interaction with an object or piece of terrain, to switch a Monster into Attack or Defense Mode from the other, to cast a Spell, or to Tribute Summon a Monster.

    To cast a Spell, roll any number of MD. You may add additional MD to a spell by sacrificing toma, one per toma. Each Monster you banish while you cast a spell adds 1 toma if it was level 4 or lower, two if it was level 5 or 6, and three if it was 7 or higher. Add your Power to the [sum] of the spell.

    To Tribute Summon a monster, sacrifice toma in the same manner as casting a spell. A level 5 or 6 Monster requires at least 1 toma to be summoned, and a level 7 or higher Monster requires two or more toma.

    An Attack can be made either with any Monster a duelist commands in Attack Mode or by the duelist themselves. When a Monster attacks, it deals damage equal to its Attack (plus 1000ATK for each point of Might its master has) to any target not in Defense Mode. The defending player, if they control a Monster in Defense Mode, may choose to pull the Golden Leash to intercept the attack with that Monster instead. If a duelist is damaged, they lose LifePoints from their Pearl Shroud equal to the damage dealt (minus 1000ATK per point of Skill), and roll on the Table of Consequences if the attack reduces them to 0 or fewer LP. If a Monster is damaged by an attack, they lose Defense equal to the damage dealt (minus 1000ATK per point of Skill their master has), and are Banished if they are reduced to 0 or fewer Defense.

    If a duelist attacks, they deal damage equal to the Attack of a relic weapon they wield (plus 1000ATK for each point of Might) to any target, and otherwise follow the same rules as Monster attacks.

Duels in King of Games

Oh hey look a class, too: The Storyteller Yes that is a d256 table No it is not finished yet Roll a Myth and I'll PM it to you, it'l...